Five years of peace to build the military 2. Hearts of Iron is a grand strategy video game developed by Paradox Development Studio and published by Strategy First.Based on the Europa Engine, it was originally released in 2002 for Microsoft Windows.A Mac OS version was released by Virtual Programming the following year. Two full tank armies will defeat Germany very quickly if they are concentrated in one place on the front. Oddly, despite a default advantage in Human Wave doctrine, these offer the least advantage for most play styles of the Soviet Union. Kozlov, Ivanov, V.D., Reiter, Bagramian, Sudec, Kuznec, Shurov. : No pact with Germany. It's a far better idea to lead the troops yourself, at least until a breakthrough is assured. These supplies will effectively free IC for use in other areas: at the beginning of the game in particular, Soviet IC is relatively low. I thought it was an interesting strategy... USSR invades Poland as quickly as possible in 1936, makes it a puppet, takes military control, then has about 120 divisions to attack Germany (versus about 50 for Germany) then attacks it. Accept the Molotov-Ribbentrop treaty, and annex Baltics. Then it shouldn't be all that hard to convert the extra manpower/IC into a decisive advantage. However, in 1937, Communist China will become embroiled in the war between Japan and the Chinese factions - so it is better to ally with them later (if they survive). It borders Norway to the north, Sweden to the west and the Soviet Union to the east. After this initial DOW (which you must wait for, the SU cannot go to war before the winter war), you will be able to declare war on any country which hasn't joined an alliance yet. The game may start as early as January 1936 when Germany is the only member of Axis and the fate of the world is far from certain. These Hearts of Iron 3 tips make it much, much easier to get your head around this complex strategy … Be the first one to write a review. Hearts of Iron IV Game Guide. It’s a hard game to learn, but it’s immensely rewarding.All of us are in the same boat, learning together since the game’s recent launch, but here are a few basic tips to help beginners and new players get up to speed. Hearts of Iron III. A Cavalry force is recommended as the areas you enter Persia are mostly mountainous followed by Desert and hills. This brief HoI 3 Production Strategy Guide will explain how to manage your Production, Supply, Consumer Good, Upgrade, and Reinforcement sliders and get the most from your IC. I've got Germany down, but I'm surprisingly have a lot of trouble playing as Russia in this game. Hearts of Iron IV is an intricate and complicated game, with a huge number of mechanics to wrap your head around. Building infrastructure is beneficial to the USSR for two reasons. Nearly every industry technology is important for the USSR with one exception: most of the resource creating technologies (e.g. Nearly every land doctrine is worth researching. Army technology should include: 1. r/hoi4: A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Using this method, it is possible to earn between $15 and $27 per day. (12) Push back and defeat the Germany and Italy (If you find it too hard wait for the war with USSR) Romania: (1) First make the Silent Powerhouse politician followed by the facist politician. I am a relatively new player and I was wondering if there is a guide on how to play the USSR? Il fait suite à Hearts of Iron et Hearts of Iron 2 et est suivi de Hearts of Iron 4 Système de jeu. No articles were found matching the criteria specified. Otherwise, Sinkiang will naturally drift to the Soviet Union until late 1939, when their proximity causes them to drift away again. Hearts of Iron 3 - "/vst/ - Video Games/Strategy" is 4chan's imageboard dedicated to the discussion of strategy video games. Furthermore, it has the largest number of diplomatic decisions and events of any nation in the game. This strategy depends on high mobility, so that defensive lines can fluctuate and change based on breakthroughs. Hearts of Iron II is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.. What I seem to run into a lot is Germany declaring war against me in the late 40-early 42 time frame, and then grinding me into dust through factory attrition. Nations . Players who attempt this strategy may attempt to create a single static front for extra challenge with little to no rear reserves. The historical option which begins with a static defense of Poland. Finally, this approach is most tenable in the event of a single front with Germany, and would be less useful in the event that a Scandinavian or Turkish front opened. Have 10 internal spies all raising unity, this will give you 60 unity by the third quarter 1936, enabling better economic policies. Alternatively you can go for the blitzkrieg approach and build breakthrough tank divisions. Avoid researching ahead of time for all but the most essential technologies. Note that it may be advantageous to avoid this law to take advantage of building reserve units extremely cheaply. Español - Latinoamérica (Spanish - Latin America). you need 30% surrender i guess. When Germany attacks in the summer of 1941, the player's army will be demobilized (most consider it gamey to pre-mobilize) and will surely take losses. East Poland is to be secede to the USSR. Interesting nations. The Soviet Union is without doubt the largest nation in the game. The more they advance into Russia through you defensive lines the more losses after every line and the more losses they take from attrition as they advance. Crusader Kings III is the heir to a long legacy of historical grand strategy experiences and arrives with a host of new ways to ensure the success of your royal house. Get Bessarabia back to the Motherland from Romanians. Do not liberate Japan or Korea, they give valuable bonuses in leadership, and demand little police to control. While the Molotov line can bend, it must not break, otherwise it will spell certain disaster. I built fortifications as well in the past, it was quiet ok but this time I wont use them. Germany is the leader of the Axis, has a prime location for land invasion, and a strong economy and technological capacity rivalled only by the USA. There's one area between two rivers that gets heavier fortified than the rest, both with fortifications and infantry. De Hearts of Iron 4 FR Wiki. The Soviet Union will lose -3 neutrality. Concentrated airpower and mobile ground units can trap German units and destroy them. Hearts of Iron III sur PC : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. The winter war can be won with 3 infantry corps (15 total divisions) of 1940 infantry with reasonable modern land doctrines. The center has forest and marsh; while the south is open plains: an excellent area of operations for mechanized corps. Taking of any of the two VP will lead to a quick demise of the nation as its Unity is not very high. There is also a relatively easy and much less risky way to achieve victory by 1943-44. The Soviet Union will receive attention from foreign nations, particularly Germany and the UK, in using the spy mission "support our party". comment. Now when you see Germans are in France, and there is no significant presence of them on the Soviet border, attack. Hearts of Iron is a series of World War Two Turn-Based Strategy / Real Time Strategy and management Simulation Games by Paradox Interactive (creators of the related Europa Universalis, Crusader Kings and Victoria an Empire Under The Sun series). The player takes control over a nation-state or empire, controlling the economy, military, and political establishment. Bring them socialism! In this sense, while the front line divisions take a beating and extract German casualties, the rear lines improve in defensive strength. Hearts of Iron 3 has improved upon Paradox Interactive's previous WWII game HOI2 version; which is widely considered one of the best war strategy pc games of all time.This Hearts of Iron 3 guide will detail the improved research tree, and explain how it is deeply entwined into other aspects of running your nation.. Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. Heavy Industry Emphasis: IC efficiency: 5%; Supply throughput: 10%. You can completely disregard the northern part of the front, just leave your line infantry to hold while you drive to Berlin/Danzig (one objective for each army) and pocket half of the Wehrmacht around Koenigsberg. (12) Declare war to USSR and expand your territory. Germany and her allies will match a dedication of Soviet forces to the Scandinavian theater. For player's who enjoy role playing, this strategy should only be available if the player did not select the Great Officer Purge. This is a key tactic in sapping German manpower. In 1941, Minister of Security Andriy Panfilov provides a +5% leadership modifier. Japan needs a local trading partner (for all resources) and will probably accept a Non-Aggression Pact as she needs to protect her back in any war with the allies. In the tangerine pillow (notice screenshot) we have got control keys to open selections to create land, air, and ocean sections. This will unlock the one year draft—a minor but important step forward. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly … Any general advice would be appreciated. I think the best stratgey would be to have atleast many defensive lines. It is bounded by … See: Soviet Union military leaders for more details. Get atleast a decent airforce to support you defensive lines that way the German advance takes more losses and it would be easier to take care of them in the end. There are enough resources in the Rodina to sustain 500 IC with a little research (or conquests...). Chief of Staff Boris Shaposhnikov is another good choice with a manpower bonus and a decrease in human wave decay. Avoid wasting major efforts on provinces that were originally part of Austria and Czechoslovakia because the Allies will re-establish these countries as part of the German surrender, and the Soviets won't be allowed to keep them. Voronov & Sokolovskij are located near Pskov, and make for excellent Theater or Front commanders. The war with Germany may extend beyond the Western front: Arkhangelsk Front: If Finland was annexed or made into a puppet, a northern war will open if Germany attacks Sweden. They are hostile from the very first possible playing year, https://hoi3.paradoxwikis.com/index.php?title=Soviet_Union&oldid=6983. Hearts of Iron IV Guide. Good technology teams 4. As Germany, for example, keep threat missions going against France, the UK, and the USSR so that other countries become less inclined to join the Allies or the Cominterm. Encircled Units. Union soviétique. +15 Relations with Republican Spain; -10 Relations with Nationalist Spain. The Hearts of Iron 3 tips found in this article will help you out. Then Mountain troops into Tehran and the other VP province just south of the Capital. Now if the airforce to have an impact and the attrition does not either and there rampaging all over Russia. This glitch is likely due to the fact that Japan and Nationalist China are at war by default. Finally, an alternative to Heavy Armor is researching the anti-tank technologies. Waging this battle successfully can require a considerable dedication of forces: up to 3 armies (around 12 - 15 corps). 0. And seeing the Germans rapidly attempting to pull back while you blitz through their lines is brilliant. Instead of essentially wasting those resources, it is very useful to create trade deals at the beginning of the game: sort by nations with a deficit of energy, metals, and/or rares, and create trade deals with them. The Molotov line strategy requires an impenetrable line, which is a daunting challenge considering that Germany can have approximately twice as much IC and far superior tech research than the Soviet Union in the summer of 1941. While this approach is quite effective, it has the drawback that considerable territory is strategically abandoned. For weaknesses, its leadership pool is proportionally rather small, it starts off with often backwards technologies, and the best laws are unavailable. Communist China is extremely close, but cannot be an ally until neutrality is lowered. From the start, build 2-3 rounds of IC, and only IC. (3) Annex Bulgaria (4) Join the Axis before "Second Vienna Award". The states include: Claim Bessarabia: Template:GermanyStrategyGuides. In 1936, switching to Stalin as Armaments minister provides a helpful +20% supply production boost. Infantry: The backbone of the Soviet army, the core infantry technologies should always be up to date. Your last defensive line should be the biggest and the best. The breakthrough infantry would be used to attack weak spots in the enemy line, which the armored forces would then pour through to encircle and interdict enemy forces at the front. First of all, thank you both for the comments. To fuel this juggernaut, start buying resources from the US in 1936. The key to this is getting neutrality is low enough to be able to DOW at will. Hemmed in by limited sea access and the looming threat of Nazi Germany, the Soviet Union must focus on the Red Army and the Red Air Force to survive, with any naval ambitions only a foolish distraction from those necessities. Key point is being ready to attack Germany and their allies by summer 1940, when their armies are fighting the French on the other end of the continent. Technically, Russia is a good candidate for heavy tanks as well: research in this area may be useful depending on player strategy. Fighters: The most essential component of the Red Airforce are fighters to defend against German bombers. Hearts Of Iron Iv Strategy; Hearts Of Iron 3 Strategy Guide Pdf Download; Hearts Of Iron 3 Country Guide; There is usually a lot to sink our teeth into here, so let's begin at the top left body and work lower. Behind those would be armored forces, consisting of medium or light tanks supported by motorized infantry, possibly with support brigades such as self-propelled artillery. Zhukhov, Konev, & Vassilevskij are located near Leningrad, and are excellent Corps commanders of mechanized corps or army commanders if dispersing traits and org bonuses are preferred. steel production, coal production, etc.) With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. Given that you have no good navy you better foster on the USSR now and built a navy in the meantime. Download map Hearts of Iron 2 [Strategy] available in 1 different versions for free. Sauter à la navigation Sauter à la recherche. It is beneficial to start this war immediately, as it will provide essential changes in laws: Deliver Ultimatum to the Baltic States: Service by Requirement is available. Air: Due to a lack of leadership points generally, and the need to focus on land research, only select technologies should be researched based on build choices. The main challenge for the Soviet Union in the game is standing against the mighty power of Nazi Germany and her European allies in World War II. This is the quickest option that should most likely be backed by heavy air support. The purpose of defense in depth is to have multiple layers of defense. Brasil/Argentina: (1) Conquer all of South America. Strategy for USSR? The Soviet Navy is the least important aspect of the game for the USSR since the greatest threat to the USSR, Germany, can be dealt with solely via the land. Type de gouvernement: Régime totalitaire. Anyone know guide lines other than London falling for USSR's DOW. No pact with the enemies of the workers! While a Soviet player can spend the first 3 to 4 years of gameplay building extraordinarily cheap reserve units, by this time in the game the officer ratio will be quite low. This provides 100 manpower, 1 unity, and 9 IC. Invasion of USSR (Against Player) Some things to note: 1) You will be outnumbered 2 or 3 to 1. In this Soviet Union Hearts of Iron IV Let's Play we'll seek to bring Leon Trotsky back home, in order to lead the Permanent Revolution. historical losses). A quiet front line for several months is a good sign, but no guarantee of success—the Germans will eventually find a weakness and attempt to exploit it, particularly in the plains of the Ukraine. Login Register Search map. A whole world is available to conquer and defend, with more than 14,000 provinces. Strategyturk Forumları > Paradox Forumları > Hearts of Iron IV > HoI4: Haberler > Yama Notları: HoI4 - 1.3.1 Yaması > Forum Bülteni Crusader Kings III Türkçe Yama 1.2 (%100) Çıktı Forum Gazetesi #97: Yasin Ahmet ile Röportaj Imperator: Rome Türkçe Yama 1.5 (%100) Çıktı Warcraft 3: Reforged Map database. Thus, when the front begins to collapse, retreating soldiers have positions to fall back into: shoulder to shoulder with fresh troops. Capital: Helsinki. Especially when their retreat is suddenly blocked by almost a quarter of a million paratroopers! (they will fight World War II as puppets when it beings) (2) Conquer Yugoslavia. CAS will need protection from up to date fighters in order to succeed in this role. Playing as the Soviet Union is relatively easy, and is often suggested for new players. The bulk of the army would be plain vanilla infantry used to pin down and hold the enemy while the armored forces exploit, and then collapse any pockets formed during the exploitation. The grand strategy game Hearts of Iron 3 developed by Paradox Interactive is giving unique opportunity for a player to recreated the events from WWII or to change them. can be avoided since the USSR player will easily reach the maximum resource cap of 99,999. If you have any ideas about it - tell it to me ;-). Germany Strategy- Multiplayer vs USSR. There are a few large differences. you can win without it, but if youre a defensive player you can try to fight the germans at 41 and build a strong defenceline around moscow and stalingrad( or lenin) and give them one of the 3 key cities. Send aid to China: Lose 3 neutrality, $500, and 1000 supplies. For this you will set domestic spies to lowering neutrality on Jan 1 1936 and change to the 'Silent Lawyer' minister as soon as he becomes available (1937 or 1938 I think). Nazi Italy should stand - we need at least one (half of an) Axis country when we start a war with Japan. Attrition warfare eventually takes a serious toll on the German army, permitting a general advance. 150 coal, 100 metal and 50 rare materials should suffice. It's wise to build industry beyond the Urals, where no bombers can reach it. Hearts of Iron 3 (HoI3) is a very complicated game. If you can spare the research, try to get to heavy armour. Several rounds of industrial production are possible. Firstly, infrastructure building assists in unit supplies, particularly in Georgia and the Soviet Far East in the event the player has desires to expand through Turkey, Persia, India, or Japan. This is a community maintained wiki. When you end building land units, add at least 3 more battleships, 21 more cruisers, and 24 more transport ships (preferably landing crafts), to end with three fleets of 2B, 4HC and 6LC, and 2+ fleets of 12 transports. In the Soviet sense, this means divisions on the front line, but also divisions placed deep behind your own lines. (2) Go fascist as soon as possible. Theory: As with all nations, these are not worthwhile save for the two supply techs and civil defense. Finland. Historical Decision: Gain cores on the Baltic States, Bessarabia, and Karelia. 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Them on the Baltic states to fall back to strategic positions behind the front line building reserve extremely. Attrition does not either and there rampaging hearts of iron 3 ussr strategy over Russia all over Russia of to. Front for extra challenge with little to no rear reserves i seriously hope that the shows...

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